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1000 Pt. Eldar Army No Name

Unit Name ## WS BS St To Wo In At Ld Armor Cost
Farseer 1 5 5 3 4 3 5 1/2 10 4(I)+ 76
Independent Character. Psyker: See various Psychic Powers.
Shuriken Pistol
Witchblade
  Ghosthelm Ignore Perils of the Warp on a 4+. Daemons fighting the wearer 1/2 WS. [5]
  Mind War Choose an enemy model within 18". The Farseer and this model roll 1D6 and add Ld - for each point the Farseer wins by, the enemy suffers 1 wound. [15]
Guardian Defender Squad 10 3 3 3 3 1 4 1 8 5+ 80
Shuriken Catapult
Guardian Storm Squad 5 3 3 3 3 1 4 1/2* 8 5+ 88
Shuriken Pistol & CCW (x3)
Flamer (x2)
  Warlock 1 4 4 3 3 1 4 1/2 8 4(I)+ [42]
Shuriken Pistol
Witchblade
    Destructor Template, S5, AP4, Assault 1. Use instead of shooting. [15]
Guardian Defender Squad 10 3 3 3 3 1 4 1 8 5+ 80
Shuriken Catapult
Rangers 5 3 4 3 3 1 4 1 8 5+ 95
Infiltrate if allowed. When moving through Difficult Terrain, roll an extra dice to see how far you move. Cameleoline cloaks: If a ranger unit is in cover, it has a cover save of 1 'better' than normal.
Shuriken Pistol
Ranger Long Rifle
Dire Avengers 5 4 4 3 3 1 5 1 9 4+ 60
Shuriken Catapult
Fire Dragons 5 4 4 3 3 1 5 1 9 4+ 131
Fusion Gun
Meltabombs
  Exarch 1 5 5 3 3 1 6 2 9 3+ [46]
Firepike
Meltabombs
Striking Scorpions 5 4 4 4 3 1 5 1/2 9 3+ 95
Mandiblasters
Shuriken Pistol & CCW
Plasma & Haywire Grenades
Falcon Grav-Tank 1 - 3 - - - - - - 12/12/10 180
Skimmer, Tank, Fast. Carries 6 models (not Avatars, Wraithlords, Wraithguard, or squads with an Antigrav platform).
Linked Shuriken Catapults
Scatter Laser
Pulse Laser
  Holo-Field If vehicle is hit, roll twice on the Damage table and choose the lowest dice. [25]
  Spirit Stone 'Crew Shaken' results ignored on a 4+. 'Crew Stunned' results changed to 'Crew Shaken' on a 4-5, and ignored on a 6. [10]
Wraithlord 1 4 4 5/10 8 3 4 2/3 10 3+ 105
Implacable Advance: Can fire 2 weapons when moving, and all weapons when stationary; can even fire Heavy Weapons when moving. Fearless: Cannot be pinned and never falls back, even if it would automatically do so.
Flamer (x1)
Shuriken Catapult (x1)
Scatter Laser
Option Footnotes:
  CC Weapon +1A if used with another CCW / pistol.
  Firepike 18"R, S8, AP1, Assault 1. +D6 AP at 9".
  Flamer Template, S4, AP5, Assault 1.
  Fusion Gun 12"R, S6, AP1, Assault 1. +D6 AP at 6".
  Haywire Grenades Use against vehicles or immobilised Dreadnoughts. Each model using the grenades rolls 1D6: 1 = no effect, 2-5 = glancing hit, 6 = penetrating hit.
  Linked Shuriken Catapults 12"R, S4, AP5, Assault 2, Linked.
  Mandiblasters Mandiblasters can be used in close combat if their wearer is within 2" of an enemy. They strike at +2 Initiative, inflicting an S4 hit on a roll of 4+.
  Meltabombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.
  Plasma Grenades Negates effects of cover in combat.
  Pulse Laser 48"R, S8, AP2, Heavy D3.
  Ranger Long Rifle 36"R, Hits on 2+, Wounds on 4+, Heavy 1. If a '6' is rolled to hit, the shot has AP1.
  Scatter Laser 36"R, S6, AP6, Heavy D6.
  Shuriken Catapult 12"R, S4, AP5, Assault 2.
  Shuriken Pistol 12"R, S4, AP5, Pistol.
  Witchblade Wounds on 2+. 3 * St + D6 AP.
Total Army Cost: 990 Pts.
Notes:
Fleet of Foot: Instead of shooting, any Eldar unit can move an extra D6 inches in it's Shooting phase, unmodified for cover. The Avatar, vehicles and Jetbikes, Dark Reapers, any unit with a Grav-Platform and any model with a save of 3+ or better (apart from Dire Avengers, Howling Banshees and Fire Dragon Exarchs) cannot use this rule.

Models in Army: 50

Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Points Unused Percent
HQ (1 - 2) 1 76 N/A N/A
Elite (0 - 3) 2 226 N/A N/A
Troops (2 - 6) 5 403 N/A N/A
Fst. Atck. (0 - 3) 0 0 N/A N/A
Hvy. Supp. (0 - 3) 2 285 N/A N/A
Equipment Summary 5 70 N/A 7%

Roster created with Army Builder - Copyright (c) 1998,1999 by Lone Wolf Development, Inc.